EARLY ACCESS · AUGUST 11, 2026
AI APOCALYPSE
Cyberpunk roguelike deckbuilder. Three weapon classes, nine build paths, 140 cards. Published by Scuffed Publishing.
INDIE GAME DEVELOPMENT · FOUNDED 2016
We make deliberately-weird indie games. Not "AAA but smaller" — games that take real swings and couldn't exist at a bigger studio. Home of AI Apocalypse, Gridweave, Samsara, and Hexfall.
Words we live by when building games.
If a mechanic would never get greenlit at a big publisher, that's a good sign. We don't chase safe markets — we chase interesting problems.
Perfection is the enemy of shipped. Early Access is a conversation with players, not a quality excuse. Patch fast, listen hard.
Indie means the team fits around a dinner table. Every person on the team ships actual mechanics — no dedicated spreadsheet roles.
Our development process, from concept to controller.
Every project starts as a playable throwaway. If the core loop isn't fun in a grey-box prototype, no amount of art direction or progression systems will save it. We test the mechanic, not the pitch deck.
Early Access isn't a marketing strategy — it's how we design. Every major system in AI Apocalypse has been reshaped by community feedback. We push builds weekly, read every bug report, and patch fast.
We'd rather ship a game with three weapon classes that each feel completely different than fifteen that play the same. Every system earns its place by creating meaningful decisions, not checkbox features.
Two of our games are live in your browser today — no download, no paywall. Gridweave is an auto-battler crossed with inventory Tetris, with rated PvP duels against real player builds. Samsara is an MMO roguelike where death powers your dynasty. And in the lab: Hexfall, a post-apocalyptic hex 4X with deterministic combat. Full catalog on the games page.